I designed a VR simulation of a theme park ride (for BOSA) which was in the process of being built. The ride has several movie screens within it, which the user can configure at run time with a UI. In VR, the ride is precisely recreated so that the producers…
Big Screen is a VR application that lets you use your desktop in a networked social setting. I helped develop the core feature of capturing the desktop. The main goal was to allow it to run independently on its own threads. It was implemented as a Unity plugin.
FIRMA is a VR game for Oculus Rift and HTC Vive, made by Think Heavy, LTD. Work done on FIRMA includes full game optimization, rendering techniques, SDK integration and debugging. Work lasted two months before early access release.