First attempt at getting a performant geometry stream rendered on Oculus Go. Modified Unreal Engine 4.22 by adding a new GeometryCacheCodec based on meshoptimizer.
An experiment using ray marching in GPU with CT scan data. Exploring medical VR applications.
This is an experiment that uses realtime 360 degrees video as a background and image based lighting. Work in progress: performance, quality, etc. Working on getting the Global Illumination to use the lighting information.