We were contracted by VRC to engineer and architect a VR Ride for Dave and Busters using the famous Jurrasic IP. This was the largest location-based VR deployment in the world to date. After 30 days of being deployed, it is consistently popular and nausea free. UploadVR article Variety article
Worked with VRLive to take their existing app, a 360 music video showcase for Universal Music, to multi-platform VR.
Worked with Reflex Arc to present a concept to Adidas and other shoe makers related to virtual shopping. Laser-scanned shoes were used, which then were carefully reduced to LOD models with seamless transitions.
This was done in collaboration with Happy Mushroom. This mini-game, commissioned by Universal Music Group, is designed for the GearVR using the Unity engine. Our studio was responsible for project architecture, software engineering, and quality control.
Still a stealth startup for now, we helped develop a multi-player module utilizing Libyojimbo integrated with Unity. The end result was middle-ware similar to Photon. We used Opus for voice transmission. Performance was acceptable running on the lowest tier Amazon EC2 machine with clients across the United States.
We worked closely with Boom TV to develop a lobby demo with user-customizable UI elements, multiple live video streams, and multiplayer.
We worked with the talented Creative Capers team to produce two short pitch pieces. Unfortunately, they are still sealed and cannot be discussed or shown. Generally speaking, the target audience was the home VR market.
We worked closely with Reflex Arc UK to implement this novel concept for administering physiotherapy. It was tested at the Royal London Hospital and well received. The main benefits were improvements on patient compliance, engagement, and accurate progress measurement. Patients seemed to prefer being in a VR environment rather…
We designed a VR simulation of a theme park ride (for BOSA) which is in the process of being built. The ride has several movie screens within it, which the user can configure at run time with a UI. In VR, the ride is precisely recreated so that the producers…
A client-server application created as a proof of concept. The client renders a low poly car in real time, while the server renders a high quality image matched with the client viewport. Future implementation will have a browser integrated webGL front end. This ‘on-demand’ system was built for Visolab on…