Using Virtual Reality to Support Physiotherapy

  We worked closely with Reflex Arc UK to implement this novel concept for administering physiotherapy. It was tested at the Royal London Hospital and well received. The main benefits were improvements on patient compliance, engagement, and accurate progress measurement. Patients seemed to prefer being in a VR environment rather…

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Theme Park Ride Simulation

We designed a VR simulation of a theme park ride (for BOSA) which is in the process of being built. The ride has several movie screens within it, which the user can configure at run time with a UI. In VR, the ride is precisely recreated so that the producers…

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On Demand Car Configuration

A client-server application created as a proof of concept. The client renders a low poly car in real time, while the server renders a high quality image matched with the client viewport. Future implementation will have a browser integrated webGL front end. This ‘on-demand’ system was built for Visolab on…

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Big Screen

Big Screen is a VR application that lets you use your desktop in a networked social setting. We developed the core feature of capturing the desktop. It is implemented as a Unity plugin.

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FIRMA

FIRMA is a VR game for Oculus Rift and HTC Vive, made by Think Heavy, LTD. Work done on FIRMA includes full game optimization, rendering techniques, SDK integration and debugging. Work lasted two months before early access release.

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