On Demand Car Configuration

A client-server application created as a proof of concept. The client renders a low poly car in real time, while the server renders a high quality image matched with the client viewport. Future implementation will have a browser integrated webGL front end. This ‘on-demand’ system was built for Visolab on…

Continue reading

Big Screen

Big Screen is a VR application that lets you use your desktop in a networked social setting. We developed the core feature of capturing the desktop. It is implemented as a Unity plugin.

Continue reading

FIRMA

FIRMA is a VR game for Oculus Rift and HTC Vive, made by Think Heavy, LTD. Work done on FIRMA includes full game optimization, rendering techniques, SDK integration and debugging. Work lasted two months before early access release.

Continue reading

Visolab Toolset

With our client in Tokyo, Visolab Inc., we designed and built a media production tool suite on the Unity platform. This is a 100% cloud-based solution. No special hardware required for the end-user. It is mobile-friendly, too. Behind the tools, we developed a flexible SDK which allows for the easy…

Continue reading

Siggraph 2011 WorksZebra : Optix

This is a good overview of work done for WorksZebra, Tokyo. The basic premise is a real-time rendering tool set which is used to produce high-quality advertisement content. The advantage over traditional offline rendering methods is speed and artist flexibility. We developed editor tools and an interactive rendering engine. In…

Continue reading